

Reach makes it stronger than Merfolk Branchwalker, and I would gladly trade Branchwalker’s ability to maybe filter out my deck with Harpooner’s ability to take down a huge flyer later in the game.

Kraul Harpooner is a solid, aggressive creature with similar stats. Being impervious to removal is a little too important to that card’s success.Īnd with Scrapheap Scrounger gone, everyone wants another two-drop to fill in the gaps. In Modern, Mono-Green Stompy and Naya Zoo might have a place for this, but I don’t see many fans of those decks trading out Experiment One just yet. Combined with Llanowar Elves, it almost ensures you can make a quality turn-1 play every single game. In Standard, this is an east one-drop to include in any Mono-Green deck. Pelt Collector also trades in the resilience of Experiment One for trample, meaning it is a much more offensive card designed to end games quickly. Those who have gamed with Experiment One know quickly that card can get out of control, and this card is similar, except it gets out of control even faster with an additional trigger for a+1/+1 counter when a creature dies. Mono-Green Stompy also lost Heart of Kiran, a big early flyer that it had no trouble paying a crew cost for, and it desperately needed another early spell. I mean, it’s no indestructible, deathtouch, pumping mana-sink, but this easily could close a lot of games. This vanquishes the need Vine Mare, unless Black becomes a contender, and it is even immune to discard spells. Make your opponent waste a turn to get rid of him! That’s pushed! Sure, you can only cast creature spells while this is on the field, but with no Blossoming Defense, why bother? Opponents have to pay an extra two mana to get rid of it, costing Assassin’s Creed a much more reasonable four mana. Goreclaw is fine, but comes up way short of Rhonas…īOOM! Nullhide Ferox is a 6/6 hexproof for just four mana. However, nothing was able to replace the God as an alternative finisher. Magic 2019 delivered Thorn Lieutenant as a solid early-play and Vine Mare as a meta-dependant finisher. This Standard rotation saw the loss of a few of the deck’s powerhouses, especially the biggest, baddest brute of them all, Rhonas the Indomitable. I am traditionally a Green player before all else, and with that deck running the show, I couldn’t sit on the sidelines. The only reason I gave competitive Standard a try these last two seasons was because Llanowar Elves and Steel Leaf Champion made Mono-Green Stompy a legitimate deck. Two life is pennies compared to ensuring you have the mana you need in the first few turns of the game.Īnd these are already being played in Modern and Legacy, so there will be no impact there except a cheaper price tag when you buy them. They are the third-most powerful lands in Magic’s history after the Fetch Lands and the original Alpha Dual Lands. Destroy should be enough to win games again.ĭuh, the Shock Lands are being played in Standard. Exiling something isn’t as important as it once was. The Gods have left us, exile is no longer important, and undergrowth sure isn’t going to see play in Standard.
Mtg card image gallery guilds of ravnica plus#
Vraska’s Contempt is still a better card even though it hits a smaller range of targets, but the versatility Status gives this car plus the easier casting cost could push this ahead.

Status / Statue costs a lot to cast it’s better half, but with the ability to hit a wide range of relevant cards for four mana, it might be worth a glance. We’ll have to wait and see, but this card is already slaughtering Fatal Push out of the game, the last removal spell to make its impact on Modern.Īnd with Green/Black already a force in Magic: The Gathering, we might even see a secondary spell make an appearance. The ability to target land makes it all the more valuable in Legacy, but in Modern, it’s strictly going to depend on the meta-game. Assassin’s Trophy can be countered and gives the opponent a land, but it can hit artifacts, enchantments, Planeswalkers, and even Lands. On the flip side, it can’t be countered, meaning those creatures WILL be removed. In Modern and Legacy, comparisons have been made to Abrupt Decay, which has the exact same casting cost but can only hit creatures with a casting cost of 3 or less.

Slimefoot is due his time in the spotlight, and it shall happen, I swear! In Standard, it is easily splashable in Mono-Green Stompy, which suffered fewer losses in the Standard rotation than all of the other top tier decks, and it only helps the Green/Black Saprolings deck become even better. Assassin’s Trophy is the best removal spell in the game now, able to target anything and everything under the sun and with little downside to speak of. First, we have the card that already has everyone talking.
